All posts by Paul Stradling

Tech Tip – How To Send WhatsApp Voice Messages

If you need to instantly deliver important and time-sensitive information to contacts and groups in WhatsApp, you could use ‘voice messages.’ Here’s how to use this feature:

To send a voice message

– Open an individual or group chat.

– Tap and hold the microphone and start speaking.

– Once finished, remove your finger from the microphone.

– The voice message will automatically send.

– If you need to cancel the message while recording it, slide left.

To send a longer voice message

– Again, open an individual or group chat.

– Tap and hold the microphone and start speaking.

– This time, slide up to lock hands-free recording.

– Tap the red pause button to pause recording or preview a draft of your message.

– Tap the red mic icon to continue recording within the same voice message.

Tech Insight : Spotting Fake Reviews And Dubious Ratings On Amazon

Following Amazon suing the admins of more than 10,000 Facebook groups over an alleged co-ordinated fake reviews campaign, we look at how to spot fake reviews and dubious ratings on Amazon.

Why Use Fake Reviews? 

On the site of one of the world’s largest retailers and the top online marketplace, large numbers of positive reviews and five-star ratings can give sellers a competitive edge that brings in greater profits.  Those who write the reviews on behalf of sellers can receive benefits like money, refunds, and free products.

How Big Is The Problem? 

Only Amazon has that data for the true scale of the problem, however, fraudulent-review-detection service Fakespot suggests that around 42 percent of 720 million Amazon reviews assessed in 2020 were fake.

Damaging 

Fake reviews can be damaging to buyers, other sellers, and Amazon’s platform. For example, fake reviews:

– Promote products to the top of the list which may not best match the customers’ needs and may not be the best quality or value for money. This can lead to buyers purchasing low-quality products that leads to dissatisfaction.

– Can mean that Amazon retailers who are selling a higher quality product have greater difficulty standing out among competitors with falsely positive reviews, thereby hitting their revenue.

– Lead to some retailers being negatively affected when some competitors post fake negative reviews about their products.

Common Ways To Spot Fake Reviews and Dubious Ratings 

Common ways to spot possible dubious ratings and fake reviews include:

– Look at the percentage of 1- to 5-star reviews. If a listing shows hundreds or thousands of reviews with only five-star reviews, or if, say, 70 per cent of the reviews are 4 or 5 stars, and only 30 per cent are 1-star reviews, this is an unusual pattern, and one to be wary of. If a product only has 5-star reviews, this could be suspicious.

– Vague reviews, e.g. just using short comments like “Love it!” or “Great” could be a sign that they are fake.

– Beware reviews that mention a competing brand or product and warn you not to spend money on it.

– Study the negative reviews and filter the reviews by 1-star ratings. If there appears to be a common pattern, e.g. reviewers repeatedly reporting deficiencies in the product, this could be a sign that all is not as it should be.

– Beware ‘merged reviews.’ This is where there are multiple variations of a products, and a seller may have merged the listings together, manipulating the review to make it seem as though there are more good ratings on the product that is being sold than it has. This means that many of the ratings for a product may be for one that’s totally unrelated. By reading several of the reviews, this can often reveal which product the reviews are about.

– Check the pattern of ratings. If there are substantial amounts of ratings at different ends of the scale – highly positive and highly negative – with nothing in between, this polarisation about a product could be sign of fake reviews.

– Read and search comments for any mentions or comments about the buyer receiving a gift card or a free product in exchange. This could be a sign that sellers have been incentivising customers who have bought their products, e.g. by using inserts for a gift card or a free product in exchange for a good review.

– Check the dates of when reviews were posted. If many were posted in a short time period, this could be a sign that there was a push for reviews on Facebook groups or other platforms.

Using Third-Party Websites and Browser Extensions 

There are several websites and browser extensions that can be used to identify fake amazon reviews. These include:

– Reviewmeta. Users can paste the Amazon product page URL into a search box to analyse the users’ reviews.

– Fakespot. This is a browser extension that can be used to spot fake reviews on a variety of websites, including Amazon and eBay.

– The Review Index. Like Reviewmeta, this analysis tool works by copying and pasting the product link into the search bar.

What Is Amazon Doing About Fake Reviews? 

In addition to suing the admins of more than 10,000 Facebook groups, other measures that Amazon has taken to tackle fake reviews and dubious ratings include:

– Banning paid-for reviews that are outside of its Vine program.

– Introducing a ‘disclosure’ informing customers when a reviewer has been incentivised.

– Restricting eligibility to review a product to customers who have spent at least £40 on the site within the last 12 months.

What Does This Mean For Your Business?

Fake reviews and dubious star ratings appear to be quite difficult for Amazon to stop, thus it is a problem that has grown following the pandemic years as some third-party sellers tried to get a get a competitive edge and cash-in on the surge in online shopping that the pandemic created. Clearly, it’s still possible for many people (if Amazon’s suing 1000+ Facebook Groups) to find ways to manipulate the ratings. It may be difficult in the short term to detect and stop practices like including inserts with products offering incentives for good reviews (unless they’re reported or mentioned online) or using merged reviews. Manipulation and fake reviews, however, are unfair, but are still rewarded by Amazon which is why they are still happening. In addition to making it more difficult for sellers who are operating honestly, plus affecting customers who may be buying inferior products due to fake reviews, criticism about the matter is damaging for Amazon’s reputation. Clearly, users of the platform (both sellers and buyers) would welcome the introduction of more and better measures to filter out and prevent fake reviews and ratings. In the meantime, as buyers, we can only continue looking out for the signs mentioned in this article, and perhaps consider using websites like Reviewmeta if the purchase is an important one.

Tech News : 1976 Apple Expected to Fetch $500,000

A 1976 Apple-1 prototype, believed to have been owned by Steve Jobs and hand-soldered by Steve Wozniak is being auctioned and is expected to fetch around $500,000.

At $400,000+ Already! 

The prototype is essentially a broken circuit board with a crack in it but at the time writing this, after 19 bids and with the auction not due to end until 18 August, it has already reached $407,029. An Apple-1 without the same significant back story sold at Bonhams in 2014 for $905,000!

Used To Secure Apple’s First Big Order 

RR Auction®, where prototype is being sold, says that the prototype, believed to have been made for $40 was used “to demonstrate the Apple-1 to Paul Terrell, owner of The Byte Shop in Mountain View, California, one of the first personal computer stores in the world. The demo resulted in Apple Computer’s first big order and changed the course of the company.” 

Rare, Early, and Historic 

The auction website, which describes the prototype, which spent many years on the ‘Apple Garage’ property as being “rare, early” and “historic.” The auction website also describes the sources of the value of the broken circuit board as the fact that it is “entwined in the folklore of American business,” and that it is the “perfect embodiment of the symbiosis between Steve Jobs, Steve Wozniak, and Silicon Valley.” The RR Auction® website says this is because “without Wozniak, Jobs had no product” and “without this prototype, and without Paul Terrell, the Apple-1 might have been just another computer kit”. 

Early Personal Computers – Now Valuable Historic Artifacts 

There is now a lucrative market for what are considered vintage PCs that were part of a revolution that led to technology and tech devices playing an important role in most peoples’ daily lives. Examples of such items that are sought after and their estimated values include:

– Apple II (1977), between five and six million units sold, and it is estimated that one could fetch up to $10,000.

– Apple Lisa (1983). It is believed that there are only 30 to 100 still in existence. One fetched $50,017 back in 2017.

– A Macintosh 128K (1984) could fetch at auction between $1,500 and $2,000.

– A PDP-8, made by Digital Equipment Corporation (DEC) in the 1960s, could fetch an estimated $5,000 to $50,000.

– A Xerox Alto (1973) cost up to $100,000 then, but today could fetch $20,000 and upwards.

– A Commodore’PET 2001’could now fetch $500.

What Does This Mean For Your Business? 

Apple has grown from its first base in a Los Altos garage in California to becoming a global sensation worth approaching $3 trillion that is part of the folklore of American business, and part of a new technological revolution that has changed everything. This, and the fact that this particular Apple-1 prototype was part of Apple’s incredible story are what make this modern-day artifact so valuable. Apple products have always been more than simply electronics to many of their owners, some of whom have a raving-fan attitude towards their devices, and this may also be a factor that boosts the value. This sale and the publicity around it are also reminders that we are now in the third (some say the fourth) industrial revolution and that the early pioneers, from only a few decades ago, have become heroes to some, and their early ‘works’ and artifacts are valued accordingly. Items such as this circuit board are also a kind of tangible proof of the mythology and stories that have grown up around the original Silicon Valley pioneers as well as providing a point against which to measure the astonishing of growth and progress of technology over such a short space of time.

Featured Article : Playing Video Games For Long Periods Isn’t Bad For You

A new Oxford University study involving 38,935 video-game players overs six weeks has concluded that there is little to no evidence for a causal connection between game play and well-being.

Why Do We Believe Spending Time Playing Video / Online Games Is Bad For Us? 

A combination of previous research, social judgements, anecdotal evidence, online and media comments, and health advice have all contributed to a general view that spending long periods of time playing games is bad and perhaps dangerous for a person.

Just Some of the research that has pointed to negative consequences include:

– A 2011 study by Ferguson, C. J., Coulson, M., and Barnett, J. (2011), ‘A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems’. This research highlighted how addictive video game use was related to traits like low self-esteem and low self-efficacy.

– A 2011 study by Mentzoni RA, Brunborg GS, Molde H, Myrseth H, Skouverøe KJM, Hetland J, Pallesen S. 2011. ‘Problematic video game use: estimated prevalence and associations with mental and physical health.’

– A 2016 study by Andreassen CS, Billieux J, Griffiths MD, Kuss DJ, Demetrovics Z, Mazzoni E, Pallesen S. 2016. ‘The relationship between addictive use of social media and video games and symptoms of psychiatric disorders.’

– More recently, the 2021 study by Masur PK. ‘Digital communication effects on loneliness and life satisfaction’.

In summary, many of the negative key points about video gaming / excessive video gaming include:

– It causes poor mental health, e.g. depression and anxiety. This, for example, was behind China’s decision to limit young people’s game play to one hour per day.

– Video gaming displaces face-to-face interaction (displacement hypothesis), leading to relationship problems and negative effects on well-being.

– Spending too much time playing games can result in a lack of real-life friends and loneliness, decreased academic achievement, stress, and maladaptive coping.

– Using video games may become a way to avoid doing other, more important real-life things.

– Playing video games may contribute to low motivation and social disconnection.

– Violent video games possibly leading to aggressive thoughts and behaviour.

– The negative effects of a lack of physical activity while playing video games. These can include weight gain or obesity, leading to heart problems, muscle loss, stiff joints, and poor posture.

– Poor sleep from playing games late into the night.

– Dehydration and exhaustion from not paying attention to physical needs while prioritising games.

Positive Aspects of Gaming 

There are, however, many positive aspects of spending time playing video games / gaming, some of which have been identified by research, but which have not broken through the prevailing negative narrative. For example, these include:

– Improving focus, multitasking, and working memory.

– Enjoyment of social interaction, and competition.

– Helping with relaxation and recharging and providing healthy escapism.

– Helping people to try out different social roles, and experience power in a safe environment.

– Helping people to develop skills relating better co-operation and strategic thinking.

The New Research Findings 

The new Oxford University study (by Matti Vuorre, Niklas Johannes, Kristoffer Magnusson and Andrew K. Przybylski), highlighted the lack of adequate supporting data for the narrative that spending more time playing video games is simply bad for people. The researchers found that there is “little to no evidence for a causal connection between game play and well-being” and that “current evidence does not meet these criteria and tells us little about the causal links between video games and well-being”. The researchers also noted that, based on their results, “the average effects of time spent playing video games on players’ well-being are probably very small.” 

The Role of Motivational Experiences 

In addition to looking at time spent playing games and the effects on well-being, the researchers in the Oxford University study also looked at the roles of motivational experiences during play in players’ subsequent well-being. It was discovered that motivations play a role in players’ well-being i.e., motivational quality of video game play was reliably linked to player well-being.

What Does This Mean For Your Business? 

This research is believed to be the largest-ever survey of gamers. This, in addition to the credible source (Oxford University) and the positive conclusions about video game playing have made it newsworthy. A few of the key points underpinning the reasons for the research also increase the value of its results, e.g. a lack of real evidence of any real causal links between game playing and well-being in previous research (and yet, policy decisions have been made on the strength of it), and vastly different approaches to investigating the effects of games in the past giving a skewed view. This research used games seven global game publishers who, along with other game publishers are likely to very pleased that there is now a highly credible piece of research showing that use of their products can’t really be linked to the well-being of their customers. This could help the image of the whole industry and could facilitate a focus on the more positive results of playing games, as well as alleviating the concerns of parents and other stakeholders. We now live in a society where (particularly young) people may spend a lot of their time at home on devices, meeting through technology rather than face-to-face, something that has been exacerbated by the pandemic. Also, with the coming of the ‘metaverse’, this could increase the amount of time that young people could be spending concentrating elsewhere, rather than within the physical world. The research, however, shows that, other than perhaps a lack of physical exercise and real face-to-face interaction, gaming may not be affecting the well-being of participants. The researchers have acknowledged that despite their more positive findings, it’s too early to pop the champagne corks just yet as further industry data is required to determine potential risks and supportive factors to health.

Tech News : Chrome Cookie Removal – Delayed

Google has announced that due to the need for more time to evaluate alternatives, it is delaying (by nine months) its plans to rid Chrome of third-party tracking cookies.

Third-Party Cookies 

A cookie is a piece of code (used for tracking) that takes the form of a small text file that is stored on the browser of someone who visits a website. A third-party cookie is created by a third-party, perhaps an advertiser, and is placed on a visitor’s computer when they visit your website and other websites. Its main purpose is to track a web user and gather data about their activities and preferences (e.g. websites they visit frequently, what they purchased online and what they show interest in). This enables the building of a visitor profile which, in turn, leads to them being shown ‘relevant’ targeted adverts.

Ridding Chrome of Third-Party Tracking Cookies 

Google announced first in 2020, and then in March 2021, that it would be removing third-party cookies from Chrome by phasing them out over two years before rendering them obsolete. The reasons for their removal included:

– Privacy concerns. For example, privacy campaign groups and others have challenged tech companies and advertisers over the years about privacy and tracking users. In November 2020, Big Brother Watch, Oxford University and UCL were among 38 signatories of an open letter to the UK charity sector asking them to look at how advertising companies are allowed to build profiles of users based on sensitive information gained from trackers in websites and the impact that cookie consent processes had on these trackers.

– Improved and new data privacy laws. The introduction of GDPR, the California Consumer Privacy Act (CCPA) and Privacy Rights Act (CPRA) and others have meant that tech companies can no longer track everything that users do without permission and share that data with multiple other third parties as they wish.

– Other criticisms. For example, in January 2021, the UK Competition and Markets Authority started investigating whether restricting cookies on Chrome could help Google increase its dominance in the online ad industry.

– Other browsers restricting the use of third-party cookies, e.g. Safari (Apple), Mozilla’s Firefox (Mozilla) and Brave, thereby putting pressure on Google to do the same or risk looking bad.

Put Back Until 2024 

Google’s recent announcement confirms that they “now intend to begin phasing out third-party cookies in Chrome in the second half of 2024”, which is nine months later than was indicated in their March 2021 announcement.

Alternatives – Privacy Sandbox Technologies 

Google says the reason for the delay is the need for more time to evaluate and test the new Privacy Sandbox technologies because it is “expanding the testing windows for the Privacy Sandbox APIs before we disable third-party cookies in Chrome.” 

As part of Google’s Privacy Sandbox initiative to collaborate with the ecosystem on developing privacy-preserving alternatives to third-party cookies and other forms of cross-site tracking, it has released trial versions of a number of new Privacy Sandbox APIs in Chrome over the past several months for developers to test.

Google has previously described the Privacy Sandbox as “a new initiative to develop a set of open standards to fundamentally enhance privacy on the web” and “a secure environment for personalisation that also protects user privacy.”  The idea is to move all user data into the Google Chrome browser where it can be securely stored and processed so that it stays on the user’s device and is, therefore, making it compliant with privacy laws. The Privacy Sandbox may also include an algorithm to group people according to their common web browsing and thereby create ‘clusters’ of people (who can’t be directly identified) with similar interests. These clusters can then be targeted by adverts without affecting the privacy of the individuals in a cluster.

Expanded Testing of Privacy Sandbox APIs

Google says that although developers can already test the Privacy Sandbox APIs, “beginning in early August, the Privacy Sandbox trials will expand to millions of users globally, and we’ll gradually increase the trial population throughout the rest of the year and into 2023”. Google also says “by Q3 2023, we expect the Privacy Sandbox APIs to be launched and generally available in Chrome. As developers adopt these APIs, we now intend to begin phasing out third-party cookies in Chrome in the second half of 2024”.  

What Does This Mean For Your Business? 

For a couple of years now, Google has been saying that it’s going to phase out third-party cookies and the Privacy Sandbox initiative now appears to be the preferred replacement. This system should help Google to stay on the right side of privacy laws and may go some way towards keeping critics at bay. However, Google’s own Ad Manager data shows that when advertising is made less relevant by removing cookies, funding for publishers falls by 52 per cent on average. It is not surprising, therefore, that those most concerned about the change are likely to be the publishers and third-party ad platforms that are reliant on cookies for their revenue and for those who rely upon lots of data for their online advertising, pop-up ads, or a really focused audience-targeting strategy. The extra nine months for testing should buy Google more time to make sure that it (and the third-party ad platforms and publishers) can still make reasonable profits with the system and have something to work with that allows a realistic level of targeting and which enables Google’s ad system to stay well ahead of competitors.

Sustainability-In-Tech : Algae-Grown ‘Limestone’ For Cement Could Be Sustainable Solution

Researchers at the University of Colorado in Boulder have developed a net carbon neutral (or even carbon negative) method of producing Portland cement by substituting quarried limestone with limestone produced by microalgae.

The Problem With Traditional Portland Cement 

The problem with traditional Portland cement is that it is made by quarrying limestone in large quarries and burning it at high temperatures, thereby producing 2 gigatons of carbon dioxide every year! To make matters even worse Portland cement, the most popular kind of cement, also uses ground (quarried) limestone. The entire process not only produces massive amounts of damaging greenhouse gasses, but there is also the environmental impact of quarrying.

Idea Came From Snorkelling In A Coral Reef 

After visiting a coral reef on holiday in Thailand, the lead principal investigator of the University of Colorado researchers, Wil Srubar, noted how coral’s structure is grown from calcium carbonate, which is also the main component of limestone. This gave Scrubar the idea that limestone could be grown rather than quarried.

‘Biogenic Limestone’ – The Green And Sustainable The Replacement For Quarried Limestone 

The biogenic calcium produced in the lab by the University of Colorado researchers comes from coccolithophores, which are cloudy white microalgae. They are able to produce the largest amounts of new calcium carbonate on the planet at a much faster rate than coral. They do this by capturing and storing CO2 from the atmosphere in the form of calcium carbonate shells that form on their surface.

Can Be Cultivated Almost Anywhere 

Coccolithophores can live in cold, salt, and fresh waters which means they could be cultivated anywhere in the world, on land, or at sea.

Between 1 & 2 Million Pond Acres To Meet U.S. Cement Needs 

The researchers have calculated that cultivating the microalgae in 1 to 2 million acres of open ponds could supply all of the cement limestone needs for the whole of the United States. Although this sounds like a lot of space, it would only take up 0.5% of all land area in the U.S.

Other Commercially Valuable By-Products 

The microalgae also produce other commercially valuable by-products such as lipids, proteins, sugars, and carbohydrates. These could be used in the manufacture of e.g., biofuels, food, and cosmetics, and could help offset the cost of biogenic limestone production.

What Does This Mean For Your Organisation? 

A viable and sustainable way to not only remove 2 gigatons of carbon dioxide from the atmosphere every year from what would have been burning limestone, as well as mass produced microalgae absorbing even more is an attractive prospect. It could also be a way to improve air quality, reduce the environmental damage caused by quarrying, and, if the price of biogenic limestone is right, increase equitable access to building materials around the world. There is some confidence among the researchers also that the biogenic limestone could be quickly and easily swapped with the quarried limestone without affecting the quality of the product. The fact that the microalgae also produce other useful by-products could be a factor in offsetting the cost of the process as well as reducing the carbon footprint on the other products that they go into.

Security Stop-Press : Hackers Adapting Methods Following Microsoft’s Macro Blocking

A new Proofpoint report has warned that hackers, who used to use macro-enabled documents attached to messages to deliver malware are now adapting to Microsoft’s move to block XL4 and VBA macros by default for Office users. Proofpoint says that hackers have now switched to methods such as using container files like ISO and RAR, and Windows Shortcut (LNK) files in campaigns because they can bypass Microsoft’s macro blocking protections and facilitate the distribution of executables to distribute malware. The advice is to keep antivirus protection up to date and pay particular attention to email security.

Tech Tip – How Group Tabs In Chrome To Keep Related Pages Together

One way to get more organised when using Google Chrome is to group open website tabs together with a click to keep related pages together in one workspace. Chrome’s ‘Group tabs’ lets your give the groups a label/name and colour. Here’s how:

– Right-click a browser tab.

– Click ‘Add Tab to new group.’

– Click ‘New Group’ (or click the name of an existing tab group).

– Give the new tab group a name and choose a colour for the group.

– To remove a tab from a group, right-click on that tab and select ‘ungroup.’

Featured-Article : How Many People Are Homeworking Now?

With an ONS survey showing that from October to December 2019 and January to March 2022, homeworking in the UK more than doubled from 4.7 million to 9.9 million people, we take a closer look at the figures and what’s behind them.

COVID 19 Pandemic Triggered Huge Rise In Homeworking 

With the UK government first asking people to work from home if they could on March 16, 2020, this triggered the rise in homeworking, then subsequently hybrid and flexible working. As the ONS figures show, the number of people working from home more than doubled, up by 108.8 percent to 9.9 million by March 2022.

Regional Variations – Scotland Had Biggest Increase 

Although the number of homeworkers increased by more than 50 percent in all UK regions, Scotland saw the largest percentage increase, up 203.5 percent to 544,000 people, and Northern Ireland saw the smallest percentage increase, up 56.4 percent to 49,000 people.

That said, from January to March 2022, the areas with the highest percentage of homeworkers were in England. For example, unsurprisingly, London showed at 37.0 percent, 1.9 million homeworkers while the South East showed at 36.9 percent, 1.6 million. The third highest number were in the East of England (31.1 percent, 903,000 homeworkers).

Travelling To Work In Own Region Or Commuting Decreased 

The huge increase in homeworking is supported by ONS figures which show that those travelling to a place of work in their own region fell considerably in the same period, with London showing the largest decrease (28.3%, down 1 million). Also, those commuting to work in a different region fell across the UK by 26.1 percent (down 629,000). Again, London showed the biggest decrease at 36.8% (down 367,000).

Who? 

Most homeworkers are men (31 percent), up from 16 percent in 2019, compared to 29.9 percent of women – up from 12.3 percent.

Also, most homeworkers are older, 27.3 percent over 60 and 17.9 percent and 50 to 59 years, compared to 6.3 percent of 16 to 29 year-olds and 12 percent 30 to 39 year-olds. This is most likely connected to the jobs, e.g. type of job, position, role, and authority. For example, ONS figures show that those employed in skilled trade occupations were most likely to be working from home (24.8 percent), while those in sales and customer service occupations were least likely to be (4.2 percent). Also, those employed in professional occupations saw the largest increase in homeworking, 30.5 percentage points, rising from 12.9 percent in October to December 2019 to 43.4 per in January to March 2022. However, the number of process, plant, and machine operatives showed a small decrease in homeworking in 2022.

Flexible Working / Hybrid Working 

As the pandemic rules were relaxed, hybrid working (i.e. spending some time at the office and some at home also) became a growing trend and something that replaced pure homeworking for many workers. For example, an Opinions and Lifestyle Survey (OPN) showed that when workers were asked about their future plans in February 2022, 8 in 10 workers who had to work from home during the coronavirus pandemic said they planned to hybrid work. In reality, hybrid working rose from 13 percent in early February 2022 to 24 percent in May 2022 while the percentage working exclusively from home fell from 22 percent to 14 percent in the same period.

The Effects of Homeworking 

Some of the most notable effects of the large shift to homeworking have included:

– Fast digital transformations for many businesses and the accompanying investment in the technology to enable successful home and hybrid working. This included a massive rise in downloads of remote and collaborative working and communication apps such as Zoom, Microsoft Teams, Slack, Google Workspace, Tencent Conference, and WeChat Work (China).

– Reports that working from home improved the work-life balance for workers. For example, OPN figures showed that more than three-quarters (78 percent) of those who worked from home in some capacity said that being able to work from home gave them an improved work-life balance (in February 2022).

– Businesses reviewed how much office space they needed, resulting in a reduction in office space for many businesses. In June 2021, for example, a PwC survey had found that half of UK businesses expected to reduce the size of their office space, and one-third expected to reduce it by 30 percent. Also, the remaining office space is now being used differently for many companies operating hybrid working.

– Recruitment challenges, e.g. hiring remotely, recruiting, and maintaining talent.

– A move off-premise for tech infrastructure. For example, in November 2021, research conducted by Vanson Bourne on behalf of Zen Internet showed that 93 percent of businesses already had a hybrid working plan in place to enable employees to work remotely, while 89 percent had their tech operations hosted off-premise.

– An increase in cyber risk (via people working at home), the corresponding need to change security policies and practices, and insurance implications.

– Some businesses preferring and switching to hybrid working patterns, e.g. Axa announcing the adoption of hybrid (Smart) Working while others shunned the idea and/or called for a return to the office.

What Does This Mean For Your Business? 

According to the ONS figures, twice as many of us now work at home (9.9 million) as did prior to the pandemic. Post-pandemic, a return to the office has not been a full return as businesses realised that they could still operate effectively following their digital transformations with hybrid working practices. Some businesses have also reduced their office space following the move to home working, thereby making some savings, and those operating hybrid working have had to restructure their remaining office space to adjust to hybrid working. The ability to work from home, however, is very much dependent on the type of job a person has, their position in a company and, as shown by Ofcom figures, their age (which may also be linked to their job). Home working by so many people has also posed many major challenges to businesses, e.g. security, culture, productivity, and managing remote and collaborative working. However, for many businesses, the move to home and hybrid working looks set to stay.

Tech Insight : Where Do People Get Their News From?

With young people now unlikely to read newspapers or watch the TV news, and following the latest Ofcom report, we look at which channels people get their news from.

Decline of Printed Newspapers 

Newspaper readership has been declining for many years but the drop in readership during the pandemic years has been much more pronounced, e.g. 35 percent of the population (mostly over 55s) reading printed newspapers, dropping to 24 percent, a fall of almost a third by 2022. It also looks unlikely that online versions of the newspapers are picking up the slack since their readership dropped from 20 percent to 19 percent over the same period.

Adults 

In the U.S. for example, a Pew Research Center survey (2020) found that 86 percent of adults get news from a smartphone, computer, or tablet “often” or “sometimes,” and 68 percent get news from tv at least sometimes, and 40 percent do so often.

In the UK, a YouGov poll shows that 50 to 64-year-olds mostly rely upon the national tv news (64 percent), news websites (45 percent), and radio, with only a small proportion (18 percent) choosing social media as their source.

For 25 to 49-year-olds, although 46 percent of them look at news websites and 34 percent look at the national TV news, the number of those getting their news from social media is much higher at 31 percent.

For adults generally, tv news is their most trusted source but, as revealed by the Ofcom study, social media is their least trusted.

Teens Get Most Of Their News From Social Media – TikTok And Instagram, Yet They Don’t Trust It 

The Ofcom survey shows that teens (12 to 15-year olds) get their news from social media rather than traditional news channels. The number of teenagers using the BBC one and two tv channels, for example, has fallen by nearly half from 45 percent five years ago, to 24 percent now.

Instagram, TikTok and YouTube are now the most popular news sources among this young age group, for the first time ever. Instagram is the most popular news source among young people, and is now used as the main news source by 29 percent of teens, with TikTok and YouTube close behind on 28 percent.

Although young people get most of their news from social media and are likely to be influenced to an extent by the opinions of social media influencers (who may also get their news from social media!) this doesn’t mean that they can’t analyse how accurate some stories may be. For example, only half of YouTube and Twitter users think that these social media channels provide trustworthy news stories and fewer than a third of teenagers (30 percent) say that they trust TikTok’s news content.

Families Too 

However, the biggest source of news for teens (65 percent) is their families. This means that although teens favour social media for news, they may actually be getting their news second-hand from their parents, whose sources are less likely to be social media, and more likely to be online news sites of more traditional media like TV news.

Looking at it from the opposite direction, more traditional news channels now get some of their stories from social media such as TikTok or YouTube.

What Does This Mean For Your Business? 

For businesses hoping to influence and reach teens and young people, a good social media strategy appears to be essential. For traditional newspapers, the environment appears to be getting much tougher not just in terms of maintaining circulation figures, but also in trying to hold onto share with their online versions, while desperately hanging onto their advertising revenue as the news market evolves. On-demand tv and online alternatives have also made things tougher for tv news. We now live in a world where those born between 2005-2010 haven’t known a world without social media, so it’s not surprising that so many young people turn to social media for news. This, however, has also meant that social media platforms have needed to invest more in tackling fake news and its spread, with some opting for their own fact-checked and curated news. There’s also the situation where social media news feeds into traditional news channels as stories are created and broken first via these fast and direct routes. It looks, however, as though those growing up with social media trust it more naturally and value the way that it democratises opinion and can be easily accessed on the go. Social media platforms, therefore, appear to be trusted news sources to many more people going forward, while traditional news sources are having to try and change and evolve to reach audiences.